CryptoFighters – engaging new Ethereum-based battling game

Ever wish you could fight some of those CryptoKitties against each other? The creators say this is a common request and they’re considering it. Meanwhile, you might want to check out CryptoFighters to see just how fun a well designed fighting game can be.

Get a fighter from the marketplace – you’ll need to have some ETH and have the metamask browser extension to easily play this game. This enables the website to know what fighters you have without a login. Click here to get started with metamask extension.

Money Matters

You can get started in CryptoFighters without blowing your budget, unlike some of these battling games like Fishbank or Etherbots where you can’t really get started for less than 0.1 ETH to really participate in a meaningful way. You’re going to pay at least 0.01 for any decent cryptobot, for example, and the roughly same again every time to fight, or to manufacture a new bot. This inhibits user participation, and interest in the game is usually diminished.

In CryptoFighters, you can buy fighters in the marketplace to get started. I want to emphasize the superior business model because it translates into a better user experience – fighting is at the core of playing this game, not paying up to win! Fighting generates new recruits and costs only the Ethereum transaction fee.

At the time of writing this, the cheapest fighters were selling for 0.0032 ETH (around $1.40 USD) and you can fight them for just the Ethereum transaction fee. You can fully participate and win fights and prosper without breaking the bank and that matters Having said that, you might want to pay up for rare ones in case the game takes off. Let’s jump in and look at some of the details.

Game Mechanics

The main activity is fighting of course, and you can choose up to 5 fighters to attack a team of fighters already in the arena, or put your own team into the battle arena to defend against attackers.

The attacker can choose fights in which they have an advantage, but there is a builtin bias to the defenders, as well as an element of chance, so funny things can happen. Fighting ability is determined by a combination of things including attributes, rank, level achieved, genes, and more – including a degree of randomness.

Every team has a leader, and this leader will determine the type of recruit you’ll win if successful in fighting. Fighters do get tired after fighting, depending on their vitality, and sometimes need a cooldown period. Before they recover, if they lead a team to battle they will not be able to recruit (get) a new fighter upon winning.

Fighter Types and Attributes

Generation zero fighters, called Generals, are produced by cryptofighters and sold on the marketplace. There will only be 25,000 total, so they will become increasingly scarce over time.

The four basic types of fighters are Orc, Half-Elf, Succubus, and Mage. These mythical species have their unique characteristics, although individuals may vary widely. Orcs tend to be strong, succubuses tends to have a high dexterity value, while half-elves tend to have more balanced attributes. Exclusive: a fifth type is coming next week!

Those attributes I refer to are strength, vitality, dexterity and luck. These values increase as the cryptofighter gain experience and rise to higher levels, making them more effective fighters.

Experience points are the result of fights, so leveling up means fighting – the essence of this game. Getting to the second level is quick and easy, but each successive level takes longer. Experience points are awarded to both winner and loser, divided up equally among the team members.

Fighters and Fighting

Here’s a typical detail page for a cryptofighter. As you can see it shows all the information about a cryptofighter, including the genes. Some genes are more rare than others, and presumably better in fights, so you may want to pay attention to detail.

The arena is where fights happen. A common strategy seems to be to monitor the arena, waiting for a fight that looks easy enough to win. Winners get more experience points after all. Those points lead to increasing the attribute levels and ultimately winning more fights.

As mentioned earlier, fighters have a cooldown period, during which time they cannot win new recruits. There is also a time period during which fighters cannot gain experience points. These fighters can still fight, but take care if you want to recruit new fighters.

Finally I have to observe that there is a similarity to CryptKitties in terms of inheritance. I’m talking about breeding, or in this case recruits. They inherit attributes from the team leaders, so choose your team leader for the attributes you want, and if you can choose from several fights, you may want to pick a tempting team leader to fight against.

At the end of the day, choose to fight the best fight available, because fighting is the only way to get a team of fighters with high levels. I’ve put teams in the arena for a fraction of a dollar – just the miner fee. Note that you could use a “safe minimum” fee, but if someone else fights the team first, you’ll miss the opportunity.

All comments welcome, but if you take issue with something I wrote here you know what to do. Get your team of WEAKLINGS and come fight about it!

Author: chain rat

crawlin around where nobody's lookin, gnawing on the crufty bits

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